The Boys may be all the rage on Prime Video right now as the hit superhero satire debuts its last few episodes for its fifth and final season. However, the Karl Urban and Antony Starr-led series will have to pull out all the stops if it wants any chance of besting the absolutely stellar finale of Prime Video's other self-aware sci-fi superhero saga, Invincible Season 4. Once again, Robert Kirkman's animated masterpiece continues to outdo itself with one of its most gripping endings yet, as Mark (Steven Yeun) finally comes face-to-face with the biggest threat he's ever faced — the Viltrumite leader, General Thragg (Lee Pace).
However, long before Mark had his first confrontation with Thragg, his first true test came in Season 1 when he fought (or rather was nearly beaten to death by) his own father, Omni-Man, voiced by the immediately recognizable J.K. Simmons. While being a clear example of the "what if Superman was evil" trope, Omni-Man has more than proven that he is no mere Homelander copy, as he's had one of the most compelling and engaging redemption arcs of any character in recent history. Simmons is also perfectly cast for the role, and not because Omni-Man bears an uncanny resemblance to one of the Whiplash star's most iconic characters, J. Jonah Jameson from Sam Raimi's Spider-Man trilogy.
Simmons is so perfect in the role of Omni-Man that some may be surprised to hear he wasn't even considered to play one of TV's most iconic anti-heroes. During an interview with The Escape Pod podcast, Robert Kirkman shockingly revealed that not only was J.K. Simmons not the initial choice to play Omni-Man, he was also offered the completely different role of Cecil — the secretive government operative character who is voiced by Fallout's Walton Goggins. Kirkman also reveals that it was Simmons himself who asked to play the role of Omni-Man instead, saying, "We sent him the script and he was like 'I’d rather be Omni-Man.'" Thankfully, Kirkman and the team listened, and now it's almost impossible to imagine anyone else voicing Omni-Man.
C OLLIDER Collider · Quiz Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive. ???? The Matrix ???? Mad Max ????️ Blade Runner ????️ Dune ???? Star Wars TEST YOUR SURVIVAL → QUESTION 1 / 8 INSTINCT 01 You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one. A Pull on every thread until I understand the system — then figure out how to break it. B Stop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive. C Keep my head down, observe carefully, and trust no one until I know who's pulling the strings. D Study the patterns. Every system has a rhythm — learn it, and you learn how to survive it. E Find the people fighting back and join them. You can't fix a broken galaxy alone. NEXT QUESTION → QUESTION 2 / 8 RESOURCE 02 In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires. A Knowledge. If you understand the system, you don't need resources — you can generate them. B Fuel. Everything else — movement, power, escape — runs on it. C Trust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity. D Water. And after water, information — the two things empires are truly built on. E Ships and credits. The galaxy is big — you survive it by being able to move through it freely. NEXT QUESTION → QUESTION 3 / 8 THREAT 03 What kind of threat keeps you up at night? Fear is useful data — if you're honest about what you're actually afraid of. A That reality itself is a lie — that everything I experience has been constructed to keep me compliant. B A raid. No warning, no mercy — just the roar of engines and then nothing left. C Being identified. Once someone with power decides you're a problem, you're already out of time. D Being outmanoeuvred — losing a political game I didn't even know I was playing. E The Empire tightening its grip until there's nowhere left to run. NEXT QUESTION → QUESTION 4 / 8 AUTHORITY 04 How do you deal with authority you don't trust? Every dystopia has a power structure. Your approach to it determines everything. A Subvert it from the inside — learn its rules well enough to weaponise them against it. B Ignore it and stay out of its reach. The further from any power structure, the better. C Appear to comply while doing exactly what I need to do. Visibility is the enemy. D Manoeuvre within it carefully. You can't beat a system you refuse to understand. E Resist openly when I have to. Some things are worth the risk of being seen. NEXT QUESTION → QUESTION 5 / 8 ENVIRONMENT 05 Which environment could you actually endure long-term? Survival isn't just tactical — it's physical, psychological, and very much about where you are. A Underground bunkers and server rooms — cramped, artificial, but with access to everything that matters. B Open wasteland — brutal sun, no shelter, constant movement. At least the threat is honest. C A dense, rain-soaked city where you can disappear into the crowd and nobody asks questions. D Merciless desert — extreme heat, no water, and something enormous living beneath the sand. E The fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches. NEXT QUESTION → QUESTION 6 / 8 ALLIANCE 06 Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are. A A tight crew of believers who've seen behind the curtain and have nothing left to lose. B One or two people I'd trust with my life. Any more than that and someone talks. C Nobody, ideally. Alliances are liabilities. I work alone unless I have no choice. D A community bound by shared hardship and mutual survival — people who need each other to last. E A ragtag team with wildly different skills and total commitment when it counts. NEXT QUESTION → QUESTION 7 / 8 MORALITY 07 Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they're actually made of. A I won't harm the innocent — even the ones who'd report me without hesitation. B I do what I have to to protect the people I've chosen. Everything else is negotiable. C The line shifts depending on who's asking and what's at stake. D I draw a long-term line — nothing that compromises my people's future, even if it'd help now. E Some lines, once crossed, can't be uncrossed. I know which ones they are. NEXT QUESTION → QUESTION 8 / 8 PURPOSE 08 What would actually make survival worth it? Staying alive is one thing. Having a reason to is another. A Waking others up — dismantling the illusion so no one else has to live inside it. B Finding somewhere — or someone — worth protecting. A reason to keep moving. C Answers. Understanding what I am, what any of this means, before time runs out. D Legacy — shaping the future in a way that outlasts me by generations. E Freedom — for myself, for others, for every world still living under someone else's boot. REVEAL MY WORLD → Your Fate Has Been Calculated You'd Survive In… Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for. The Resistance, Zion The Matrix You took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things. You're drawn to understanding how the system works before figuring out how to break it.
You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You'd be the one probing the walls for the door. The Wasteland Mad Max The wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you. You don't need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything. Los Angeles, 2049 Blade Runner You'd survive here because you know how to exist in moral grey areas without losing yourself completely. You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You're not a hero. But you're not lost, either.
In Blade Runner's world, that distinction is everything. Arrakis Dune Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards. Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You'd learn its logic and earn its respect.
In time, you wouldn't just survive Arrakis — you'd begin to reshape it. A Galaxy Far, Far Away Star Wars The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way. You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken.
You fight — not because you have to, but because standing aside isn't something you're capable of.
In Star Wars, that willingness is what makes all the difference. ↻ RETAKE THE QUIZ
Will 'Invincible' Return for Season 5?
Given that Invincible is one of Prime Video's most popular shows (it was even outpacing The Boys Season 5 for some time up until Season 4's finale), the series scored an easy early Season 5 renewal. In fact, just last week, the Invincible team announced that the series has already completed voice acting and is scheduled for release in 2027. Plus, they also confirmed that Thragg and Dinosaurus (Matthew Rhys) will also return to cause trouble for Mark and his companions, while also confirming that Jeffrey Dean Morgan's Conquest won't be back and is very much dead. Of course, J.K. Simmons is also expected to reprise his beloved role as Omni-Man for Season 5 as well.
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Invincible's first four seasons are streaming now on Prime Video, with Season 5 set to debut in 2027. Stay tuned to Collider for more updates.