xmake A cross-platform build utility based on Lua

Modern C/C++ build tool: Simple, Fast, Powerful dependency package integration

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What is Xmake?

Xmake is a cross-platform build utility based on the Lua scripting language. Xmake is very lightweight and has no dependencies outside of the standard library. Uses the xmake.lua file to maintain project builds with a simple and readable syntax.

Xmake can be used to directly build source code (like with Make or Ninja), or it can generate project source files like CMake or Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.

Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + Cache

Although less precise, one can still understand Xmake in the following way:

Xmake ≈ Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccache

If you want to know more, please refer to: the Documentation, GitHub or Gitee. You are also welcome to join our community.

The official Xmake repository can be found at xmake-io/xmake-repo.

Installation

With cURL

curl -fsSL https://xmake.io/shget.text | bash

With Wget

wget https://xmake.io/shget.text -O - | bash

With PowerShell

Invoke-Expression (Invoke-Webrequest ' https://xmake.io/psget.text ' -UseBasicParsing).Content

Other installation methods

If you don't want to use the above scripts to install Xmake, visit the Installation Guide for other installation methods (building from source, package managers, etc.).

Simple Project Description

target ( " console " ) set_kind ( " binary " ) add_files ( " src/*.c " )

Creates a new target console of kind binary , and adds all the files ending in .c in the src directory.

Package dependences

add_requires ( " tbox 1.6.* " , " zlib " , " libpng ~1.6 " )

Adds a requirement of tbox v1.6, zlib (any version), and libpng v1.6.

The official xmake package repository exists at: xmake-repo

Commandline interface reference

The below assumes you are currently in the project's root directory.

Build a project

$ xmake

Run target

$ xmake run console

Debug target

$ xmake run -d console

Run test

$ xmake test

Configure platform

$ xmake f -p [windows | linux | macosx | android | iphoneos ..] -a [x86 | arm64 ..] -m [debug | release] $ xmake

Menu configuration

$ xmake f --menu

Supported platforms

Windows (x86, x64, arm64)

macOS (i386, x86_64, arm64)

Linux (i386, x86_64, arm, arm64, riscv, mips, 390x, sh4 ...)

*BSD (i386, x86_64)

Android (x86, x86_64, armeabi, armeabi-v7a, arm64-v8a)

iOS (armv7, armv7s, arm64, i386, x86_64)

WatchOS (armv7k, i386)

AppleTVOS (armv7, arm64, i386, x86_64)

AppleXROS (arm64, x86_64)

MSYS (i386, x86_64)

MinGW (i386, x86_64, arm, arm64)

Cygwin (i386, x86_64)

Wasm (wasm32, wasm64)

Haiku (i386, x86_64)

Harmony (x86_64, armeabi-v7a, arm64-v8a)

Cross (cross-toolchains ..)

Supported toolchains

$ xmake show -l toolchains xcode Xcode IDE msvc Microsoft Visual C/C++ Compiler clang-cl LLVM Clang C/C++ Compiler compatible with msvc yasm The Yasm Modular Assembler clang A C language family frontend for LLVM go Go Programming Language Compiler dlang D Programming Language Compiler (Auto) dmd D Programming Language Compiler ldc The LLVM-based D Compiler gdc The GNU D Compiler (GDC) gfortran GNU Fortran Programming Language Compiler zig Zig Programming Language Compiler sdcc Small Device C Compiler cuda CUDA Toolkit (nvcc, nvc, nvc++, nvfortran) ndk Android NDK rust Rust Programming Language Compiler swift Swift Programming Language Compiler llvm A collection of modular and reusable compiler and toolchain technologies cross Common cross compilation toolchain nasm NASM Assembler gcc GNU Compiler Collection mingw Minimalist GNU for Windows gnu-rm GNU Arm Embedded Toolchain envs Environment variables toolchain fasm Flat Assembler tinycc Tiny C Compiler emcc A toolchain for compiling to asm.js and WebAssembly icc Intel C/C++ Compiler ifort Intel Fortran Compiler muslcc The musl-based cross-compilation toolchain fpc Free Pascal Programming Language Compiler wasi WASI-enabled WebAssembly C/C++ toolchain nim Nim Programming Language Compiler circle A new C++20 compiler armcc ARM Compiler Version 5 of Keil MDK armclang ARM Compiler Version 6 of Keil MDK c51 Keil development tools for the 8051 Microcontroller Architecture icx Intel LLVM C/C++ Compiler dpcpp Intel LLVM C++ Compiler for data parallel programming model based on Khronos SYCL masm32 The MASM32 SDK iverilog Icarus Verilog verilator Verilator open-source SystemVerilog simulator and lint system cosmocc build-once run-anywhere hdk Harmony SDK

Supported languages

C and C++

Objective-C and Objective-C++

Swift

Assembly

Golang

Rust

Dlang

Fortran

Cuda

Zig

Vala

Pascal

Nim

Verilog

FASM

NASM

YASM

MASM32

Cppfront

Features

Xmake exhibits:

Simple yet flexible configuration grammar.

Quick, dependency-free installation.

Easy compilation for most all supported platforms.

Supports cross-compilation with intelligent analysis of cross toolchain information.

Extremely fast parallel compilation support.

Supports C++ modules (new in C++20).

Supports cross-platform C/C++ dependencies with built-in package manager.

Multi-language compilation support including mixed-language projects.

Rich plug-in support with various project generators (ex. Visual Studio/Makefiles/CMake/ compile_commands.json )

) REPL interactive execution support

Incremental compilation support with automatic analysis of header files

Built-in toolchain management

A large number of expansion modules

Remote compilation support

Distributed compilation support

Local and remote build cache support

Supported Project Types

Xmake supports the below types of projects:

Static libraries

Shared libraries

Console/CLI applications

CUDA programs

Qt applications

WDK drivers (umdf/kmdf/wdm)

WinSDK applications

MFC applications

Darwin applications (with metal support)

Frameworks and bundles (in Darwin)

SWIG modules (Lua, Python, ...)

LuaRocks modules

Protobuf programs

Lex/Yacc programs

Linux kernel modules

Package management

Download and build

Xmake can automatically fetch and install dependencies!

Supported package repositories

Official package repository xmake-repo (tbox >1.6.1)

Official package manager Xrepo

User-built repositories

Conan (conan::openssl/1.1.1g)

Conda (conda::libpng 1.3.67)

Vcpkg (vcpkg:ffmpeg)

Homebrew/Linuxbrew (brew::pcre2/libpcre2-8)

Pacman on archlinux/msys2 (pacman::libcurl)

Apt on ubuntu/debian (apt::zlib1g-dev)

Clib (clib::clibs/bytes@0.0.4)

Dub (dub::log 0.4.3)

Portage on Gentoo/Linux (portage::libhandy)

Nimble for nimlang (nimble::zip >1.3)

Cargo for rust (cargo::base64 0.13.0)

Zypper on openSUSE (zypper::libsfml2 2.5)

Package management features

The official repository provides nearly 500+ packages with simple compilation on all supported platforms

Full platform package support, support for cross-compiled dependent packages

Support package virtual environment using xrepo env shell

Precompiled package acceleration for Windows (NT)

Support self-built package repositories and private repository deployment

Third-party package repository support for repositories such as: vcpkg, conan, conda, etc.

Supports automatic pulling of remote toolchains

Supports dependency version locking

Processing architecture

Below is a diagram showing roughly the architecture of Xmake, and thus how it functions.

Distributed Compilation

Cross-platform support.

Cross-platform support. Support for MSVC, Clang, GCC and other cross-compilation toolchains.

Support for MSVC, Clang, GCC and other cross-compilation toolchains. Support for building for Android, Linux, Windows NT, and Darwin hosts.

Support for building for Android, Linux, Windows NT, and Darwin hosts. No dependencies other than the compilation toolchain.

No dependencies other than the compilation toolchain. Support for build server load balancing scheduling.

Support for build server load balancing scheduling. Support for real time compressed transfer of large files (lz4).

Support for real time compressed transfer of large files (lz4). Almost zero configuration cost, no shared filesystem required, for convenience and security.

For more details see: #274

Remote Compilation

For more details see: #622

Local/Remote Build Cache

For more details see: #622

Benchmark

Xmake's speed on is par with Ninja! The test project: xmake-core

Multi-task parallel compilation

buildsystem Termux (8core/-j12) buildsystem MacOS (8core/-j12) xmake 24.890s xmake 12.264s ninja 25.682s ninja 11.327s cmake(gen+make) 5.416s+28.473s cmake(gen+make) 1.203s+14.030s cmake(gen+ninja) 4.458s+24.842s cmake(gen+ninja) 0.988s+11.644s

Single task compilation

buildsystem Termux (-j1) buildsystem MacOS (-j1) xmake 1m57.707s xmake 39.937s ninja 1m52.845s ninja 38.995s cmake(gen+make) 5.416s+2m10.539s cmake(gen+make) 1.203s+41.737s cmake(gen+ninja) 4.458s+1m54.868s cmake(gen+ninja) 0.988s+38.022s

More Examples

Debug and release profiles

add_rules ( " mode.debug " , " mode.release " ) target ( " console " ) set_kind ( " binary " ) add_files ( " src/*.c " ) if is_mode ( " debug " ) then add_defines ( " DEBUG " ) end

Custom scripts

target ( " test " ) set_kind ( " binary " ) add_files ( " src/*.c " ) after_build ( function ( target ) print ( " hello: %s " , target : name ()) os . exec ( " echo %s " , target : targetfile ()) end )

Automatic integration of dependent packages

Download and use packages in xmake-repo or third-party repositories:

add_requires ( " tbox >1.6.1 " , " libuv master " , " vcpkg::ffmpeg " , " brew::pcre2/libpcre2-8 " ) add_requires ( " conan::openssl/1.1.1g " , { alias = " openssl " , optional = true , debug = true }) target ( " test " ) set_kind ( " binary " ) add_files ( " src/*.c " ) add_packages ( " tbox " , " libuv " , " vcpkg::ffmpeg " , " brew::pcre2/libpcre2-8 " , " openssl " )

In addition, we can also use the xrepo command to quickly install dependencies.

Qt QuickApp Program

target ( " test " ) add_rules ( " qt.quickapp " ) add_files ( " src/*.cpp " ) add_files ( " src/qml.qrc " )

Cuda Program

target ( " test " ) set_kind ( " binary " ) add_files ( " src/*.cu " ) add_cugencodes ( " native " ) add_cugencodes ( " compute_35 " )

WDK/UMDF Driver Program

target ( " echo " ) add_rules ( " wdk.driver " , " wdk.env.umdf " ) add_files ( " driver/*.c " ) add_files ( " driver/*.inx " ) add_includedirs ( " exe " ) target ( " app " ) add_rules ( " wdk.binary " , " wdk.env.umdf " ) add_files ( " exe/*.cpp " )

For more WDK driver examples (UMDF/KMDF/WDM), please visit WDK Program Examples

Darwin Applications

target ( " test " ) add_rules ( " xcode.application " ) add_files ( " src/*.m " , " src/**.storyboard " , " src/*.xcassets " ) add_files ( " src/Info.plist " )

Framework and Bundle Program (Darwin)

target ( " test " ) add_rules ( " xcode.framework " ) -- or xcode.bundle add_files ( " src/*.m " ) add_files ( " src/Info.plist " )

OpenMP Program

add_requires ( " libomp " , { optional = true }) target ( " loop " ) set_kind ( " binary " ) add_files ( " src/*.cpp " ) add_rules ( " c++.openmp " ) add_packages ( " libomp " )

Zig Program

target ( " test " ) set_kind ( " binary " ) add_files ( " src/main.zig " )

Automatically fetch remote toolchain

fetch a special version of LLVM

Require the Clang version packaged with LLM-10 to compile a project.

add_requires ( " llvm 10.x " , { alias = " llvm-10 " }) target ( " test " ) set_kind ( " binary " ) add_files ( " src/*.c " ) set_toolchains ( " llvm@llvm-10 " )

Fetch a cross-compilation toolchain

We can also pull a specified cross-compilation toolchain in to compile the project.

add_requires ( " muslcc " ) target ( " test " ) set_kind ( " binary " ) add_files ( " src/*.c " ) set_toolchains ( " @muslcc " )

Fetch toolchain and packages

We can also use the specified muslcc cross-compilation toolchain to compile and integrate all dependent packages.

add_requires ( " muslcc " ) add_requires ( " zlib " , " libogg " , { system = false }) set_toolchains ( " @muslcc " ) target ( " test " ) set_kind ( " binary " ) add_files ( " src/*.c " ) add_packages ( " zlib " , " libogg " )

Plugins

Generate IDE project file plugin(makefile, vs2002 - vs2022 .. )

$ xmake project -k vsxmake -m " debug,release " # New vsproj generator (Recommended) $ xmake project -k vs -m " debug,release " $ xmake project -k cmake $ xmake project -k ninja $ xmake project -k compile_commands

Run a custom lua script plugin

$ xmake l ./test.lua $ xmake l -c " print('hello xmake!') " $ xmake l lib.detect.find_tool gcc $ xmake l > print( " hello xmake! " ) > {1, 2, 3} < { 1, 2, 3 }

To see a list of bultin plugs, please visit Builtin plugins.

Please download and install other plugins from the plugins repository xmake-plugins.

IDE/Editor Integration

Xmake Gradle Plugin (JNI)

We can use the xmake-gradle plugin to compile JNI libraries via gradle.

plugins { id 'org.tboox.gradle-xmake-plugin' version '1.1.5' } android { externalNativeBuild { xmake { path "jni/xmake.lua" } } }

The xmakeBuild task will be injected into the assemble task automatically if the gradle-xmake-plugin has been applied.

$ ./gradlew app:assembleDebug > Task :nativelib:xmakeConfigureForArm64 > Task :nativelib:xmakeBuildForArm64 >> xmake build [ 50%]: cache compiling.debug nativelib.cc [ 75%]: linking.debug libnativelib.so [100%]: build ok! >> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a > Task :nativelib:xmakeConfigureForArmv7 > Task :nativelib:xmakeBuildForArmv7 >> xmake build [ 50%]: cache compiling.debug nativelib.cc [ 75%]: linking.debug libnativelib.so [100%]: build ok! >> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a > Task :nativelib:preBuild > Task :nativelib:assemble > Task :app:assembleDebug

CI Integration

GitHub Action

The github-action-setup-xmake plugin for GitHub Actions can allow you to use Xmake with minimal efforts if you use GitHub Actions for your CI pipeline.

uses : xmake-io/github-action-setup-xmake@v1 with : xmake-version : latest

Who is using Xmake?

The list of people and projects who are using Xmake is available here.

If you are using Xmake, you are welcome to submit your information to the above list through a PR, so that other users and the developers can gauge interest. Ihis also let users to use xmake more confidently and give us motivation to continue to maintain it.

This will help the Xmake project and it's community grow stronger and expand!

Contacts

Thanks

This project exists thanks to all the people who have contributed: